Friday, August 28, 2020

New Website!


Hey guys - Tom here!

If you're reading this blog post, you've already noticed that our website got a complete overhaul! I'm excited to announce the NEW iteration of Megatoxic.com! 

As you can see, I've decided to keep a similar aesthetic to the last version of the site, but evolve it into a much more robust design. The previous version of Megatoxic.com was made in what us developers call a "WYSIWYG" editor ("What You See is What You Get"), and I had been using that for a while. Lately I've become more adventurous and decided to train myself HTML5, CSS, JavaScript and PHP. That's right-- I painstakingly manually coded this website myself in HTML5 by hand. LMAO.

By coding the entire website by hand, it's actually much easier for me to manipulate all the elements of the website, and it's way more optimized than the last version of Megatoxic.com. With that, there's also a whole slew of benefits that this website gives both you guys and myself:

On the Front:

Immediately you'll notice that the website has a brand new layout. Many of the elements that were used in the old website are still here, but the navigation menu is now at the top instead of the side. There is no more hamburger menu anymore, so that's one less navigation button you need to worry about.

The slideshow at the top is completely dynamic and interactive-- not only can you scroll through the slides like before, but each slide is clickable and takes you to a page that has more relevant info. 

Below the larger slideshow I have the blog ticker on the left, which I completely coded in JavaScript. Clicking on this ticker will bring you to the "News" section of the website where you can read more blog posts. To the very right of the Blogger Ticker, there is a mini Facebook feed that shows Megatoxic's latest posts. And just below that, you'll see that I've moved the social media buttons from being somewhat hidden in the top-right corner, down in the forefront where you can easily find them.

If you navigate around the new website in general, you'll notice that there's actually a lot of new content here. I actually went through the trouble to create a brand new cover image for Ballzerk specifically for this new website, and I think it looks super epic. I also have new cover images for Quad-Ball that I recently re-discovered. Quad-Ball was actually a game I did for a college project back in 2013, and along with the original game I actually made box and cartridge label art for it. As I was going through my old files for this website, I recently re-discovered this art and decided to repurpose it for Megatoxic.com. I think it came out pretty cool-- let me know your thoughts!

On the Back-end:

Along with the many front-facing changes on the website, there are a huge number of under-the-hood improvements that should make maintaining this website much easier for me. Almost everything on the website is now powered by a SQL database. The large slideshow, the entire Games section and a lot of the other elements can all be controlled and modified though a MySQL editor. What this means for me is, I have a much easier process if I want to make (non-blog) updates to the website and I actually don't even need to republish it anymore. I can now add new games on the fly and change anything I want on each page. I also have full access to the HTML code so I can just modify that as well if I need to.

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Smaller announcement:

Along with our new website, you may have noticed a very familiar symbol on the home screen that was never on the Megatoxic website before. I'm excited to announce that Megatoxic now has an official Discord server! Right now, I'm still in the process of setting up the Discord server, but as soon as I do I will make an announcement here on the website, and all other social media platforms. Stay tuned! :)  

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Well, that's everything! 

I hope this was an interesting read for some of you guys, and I hope you enjoy this brand new iteration of Megatoxic.com! As a way to pay our respects for everything the old website gave us the last couple of years, here are some nice screenshots of the old layout to reminisce:  




Saturday, February 22, 2020

Game Catcher was streamed on Twitch!

Hey guys!

We were featured on a Twitch livestream yesterday! ZeroPage Homebrew played and gave a great critique on Game Catcher 2600, along with 4 other Atari 2600 homebrew games by other people.




Watch the entire stream here (Game Catcher starts at the 2 hour mark): https://m.twitch.tv/videos/555628859

Subscribe to ZeroPage Homebrew on Twitch and support their channel: https://www.twitch.tv/zeropagehomebrew

You can download Game Catcher 2600 in the Games section on the left.

Just wanted to share this with everyone, hope you enjoy it! :)

- Tom

Wednesday, December 4, 2019

Ballzerk hidden from Play Store

Quick update for you guys.

For those attempting to search for the Android version of Ballzerk and download it on the Play Store, you may not be able to anymore. For some reason, even searching for the exact title "Ballzerk" doesn't show it in the search results. However, the game IS still present on the store-- it hasn't been removed by Google. I'm currently trying to get this resolved. For now, I will update Ballzerk's page on the website to include links for both the iOS and Android versions of the game so it's more easily accessible. Sorry for the inconvenience!

- Tom


Quick Update 12/20/2019:

Google resolved this on their end. Thanks to them for their support on this matter!

Wednesday, June 6, 2018

Ballzerk - iPhone Release

Hey guys! It finally happened! Ballzerk is now available on iOS (iPhone)!

Download it here: Ballzerk - iTunes

Monday, June 4, 2018

Ballzerk for iPhone!

Hey guys, I've got some exciting news for you!

As some of you may have noticed, the promotional poster for Ballzerk on the home page has changed a bit. That's right-- we finally have a version of Ballzerk for the iPhone!

Now at this time, the game is not available on the App Store yet. We're working diligently on our end to get it submitted for approval so it can get published onto the App Store for everyone to enjoy.

Be aware that this is the first time I've ever published an iOS app of any kind, so the game may not be available for a few days or so. When it is though, I will post an announcement on every social media account so people are aware. :3

Stay tuned!

Saturday, January 27, 2018

Ballzerk RELEASE!

Hey guys! BIG NEWS TODAY!

BALLZERK IS OUT FOR ANDROID! You can download the game here:

Google Play Store - Ballzerk

I'd like to give a huge thank-you to everyone that participated in the Alpha and Beta testing phases. I had a lot of fun doing that and watching the game evolve over time into a fully finished, polished product.

This is the first time I released a game on a mainstream platform, so doing this feels pretty wild for me. My last release was Game Catcher on the OUYA, but that platform wasn't exactly popular. Therefore, I consider Ballzerk to be a very high-caliber release and accomplishment.

You will also find that I made a new listing for Ballzerk in Megatoxic's Games' section, as it's obviously now part of that group. There will also be a download link to the game there as well.

What happens now?

Right now, I'm planning on taking a short break from working on any game projects. I'm more curious to see the response Ballzerk gets. If it gets a large amount of downloads and become a pretty major hit, I'd definitely consider working on a sequel. I actually already have a couple concepts for a sequel that I think could be really cool. Otherwise if it doesn't get too noticed by anyone, then I'll work on a different game. Either way-- I'm still working on a new game project later in the year sometime. I had a lot of fun doing this and I'd love to do this again for a new project. One goal of the Megatoxic rebranding was to become more active in developing games, so I intend to stick to that.

Anyway, I want to say "Thank You" one more time to everyone, and give a big shout-out to my girlfriend Jordyn, who's been with me all the way through this thing. She's been really great and supportive for me! > u < I also want to thank my parents who have been really excited for this, and my friends and family who greatly helped in testing this game out with me.

HAVE FUN GUYS! 8D

- Tom

Friday, January 26, 2018

Ballzerk - Speed-based level music! ;D

Hey everybody!

Here's our last bit of Ballzerk content we have for you before the game's full release in the Google Play Store tomorrow! This is one of our favorite tracks in the game. We hope you guys like it too! > u < We'll see you tomorrow! ;D

- Tom